Rock. Paper. Scissors. Void.

A 1 vs 1 roguelike duel. Both players throw at once, every hand is public but every choice is hidden, and every third round you draft a relic that bends the rules. The Void beats everything, and it costs you to use it.

✊ROCK ✌️SCISSORS ✋PAPER VOID

How a duel works

✊ Rock shields

Win with Rock and you also gain 2 shield, which soaks the next hits.

✋ Paper heals

Win with Paper and you heal 2. The long game.

✌️ Scissors bleeds

Win with Scissors and your rival bleeds 1 a round for 2 rounds.

◉ Void wins, at a price

Void beats every sign for 6 damage, but it costs you 2 HP, it is gone once played, and it Strains you: next round your most-held sign is locked, and your rival can see it.

Open hands, hidden throws

You see how many of each sign your rival holds. You never see which one they pick. Throws are sealed with a cryptographic commit, so nobody can wait and answer yours.

Draft every 3 rounds

Pick one of three: a Void Shard, more of a sign, a thinner deck, or a relic like Echo Bell or Spite Thorn. Every match builds a different hand.

Challenge the world

Spin the Rival Globe, tap a country, and take on a tygazen from there: every rival has a handle, a face, a home and a strength from Rookie to Legend, and the strong ones learn your habits as you play.

The world is populated by tygazens from the TYGAZEN game center, and that population includes AI characters. Rival matches are practice and never touch the ladder.

Ladder

#FighterWLD
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Only live matches the server replayed and verified count. Practice never does.